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<!DOCTYPE html>
<html>
<link rel="shortcut icon" href="favicon.gif" type="image/gif" />
<head>
<meta name="description" content="Fishies swimming" />
<meta name="keywords" content="fish, game, animation" />
<meta name="author" content="William Chung" />
<meta charset="utf-8" />
<title>FISHIES</title>
<style type="text/css" media="screen">
/*******************
* FISH PROPERTIES *
*******************/
.Mleft{
position: absolute;
border-radius:50%;
top:45%;
left:45%;
-webkit-transform: scaleX(-1);
transform: scaleX(-1);
-webkit-transition: 1s ease-out;
transition: 1s ease-out;
width: 50px;
}
#o_fish{
display: none;
}
#o_fish-path{
fill: white;
}
.Oleft{
display: inline;
position:absolute;
width:25px;
height:25px;
border-radius:50%;
top:45%;
left:45%;
-webkit-transform: scaleX(-1);
transform: scaleX(-1);
-webkit-transition: 3s ease-out;
transition: 3s ease-out;
}
.Oright{
position:absolute;
width:25px;
height:25px;
border-radius:50%;
top:45%;
left:45%;
-webkit-transition: 3s ease-out;
transition: 3s ease-out;
}
/***********************************************
* Everything unrelated to the fish animations *
***********************************************/
/* hidden */
.hide{
display: none;
}
/* coordinate box */
#coord{
position: absolute;
left: 10px;
bottom: 10px;
}
/* eat count */
#eaten{
position: absolute;
text-align: center;
right: 50%;
top: 10px;
}
/* Button 1 */
#FishIt{
position: absolute;
right: 50%;
bottom: 10px;
color: #3465a4;
border-radius: 5px;
}
/* toggle for darkmode */
#darkToggle{
position: absolute;
left: 10px;
top: 10px;
}
/* toggle Dark Mode */
.darken{
-webkit-filter: invert(100%);
filter: invert(100%);
}
/* Prevent scrolling away */
html {
overflow-y: hidden;
overflow-x: hidden;
}
body{
background-color: #A8DBFB;
}
</style>
<script type="text/javascript">
// Variables
var fX = -25; // X variable for how centered the main fish will be
var fY = -25; // Y variable for how centered the main fish will be
var xFLIP = -1; // Flipping direction of the main fish
var growthFactor = 3; // How fast do you want to grow?
var growthLOG = 9; // Base of the logarithmic function log_growthFactor
var o_fish_count = 0; // Number of background fishies (Also doubles as an
// id assignment variable
var o_fish_brightness = 1; // Brightness of fish ranging from 1 to 5
var o_fish_list = []; // Empty list for bg-fishies
var eaten = 0; // Number of fishies eaten
var mSpeed = 0.5; // Speed of the main fish (lower is faster)
var oSpeed = 3; // Speed of the other fishies (lower is faster)
// Width + height
var width = window.innerWidth
|| document.documentElement.clientWidth
|| document.body.clientWidth;
var height = window.innerHeight
|| document.documentElement.clientHeight
|| document.body.clientHeight;
function clog(anything){console.log(anything)} // I'm lazy = type less
// Removing from o_fish_list
function removeFish(fish){
var index = o_fish_list.indexOf(fish);
if (index > -1) { o_fish_list.splice(index, 1) }
else { clog("Failed to remove " + fish) }
}
// Removing from html
function removeElement(id) {
var element = document.getElementById(id);
//clog(element);
element.parentNode.removeChild(element);
}
// Big fish eat small fish helper function
function bigFishEating(){
var d = document.getElementById('Mfish');
var fishMain = d.getBoundingClientRect();
var fList = [];
// Convert list element to rectangle
for (var i = 0; i < o_fish_list.length; i++){
fList.push(o_fish_list[i].getBoundingClientRect());
}
// Remove upon overlap
for (var i = 0; i < fList.length; i++){
var overlap = !(fishMain.right < fList[i].left ||
fishMain.left > fList[i].right ||
fishMain.bottom < fList[i].top ||
fishMain.top > fList[i].bottom);
if (overlap){
removeElement(o_fish_list[i].id); // delete the fish when eaten
removeFish(o_fish_list[i]); // remove fish from records
eaten++;
if (eaten <= 1){
document.getElementById("eaten").innerHTML = "You've eaten " +
eaten + " fishie";
}
else{
document.getElementById("eaten").innerHTML = "You've eaten " +
eaten + " fishies";
}
}
}
}
// Constantly check if any fishies are overlapped by the big fish every 250 ms.
setInterval(function(){bigFishEating();}, 250);
// Let's Credit the source: http://jsbin.com/gejuz/1/edit?html,output
(function() {
document.onmousemove = handleMouseMove;
var oldCoordX = 0; // used to determine the direction main fish is facing
function handleMouseMove(event) {
var eventDoc, doc, body, pageX, pageY;
event = event || window.event; // IE-ism
// If pageX/Y aren't available and clientX/Y are,
// calculate pageX/Y - logic taken from jQuery.
// (This is to support old IE)
if (event.pageX == null && event.clientX != null) {
eventDoc = (event.target && event.target.ownerDocument) || document;
doc = eventDoc.documentElement;
body = eventDoc.body;
event.pageX = event.clientX +
(doc && doc.scrollLeft || body && body.scrollLeft || 0) -
(doc && doc.clientLeft || body && body.clientLeft || 0);
event.pageY = event.clientY +
(doc && doc.scrollTop || body && body.scrollTop || 0) -
(doc && doc.clientTop || body && body.clientTop || 0 );
}
// Use event.pageX / event.pageY here
// Everything related to the main fishy is below here:
var d = document.getElementById('Mfish');
//d.style.position = "absolute";
d.style.left = event.pageX + fX + 'px';
d.style.top = event.pageY + fY +'px';
// Show coordinates if the url has "xy"
if (location.hash.substr(1) == "xy"){
var text = "X: " + event.pageX + ", Y: " + event.pageY +
" | BGfishies: " + o_fish_count;
document.getElementById("coord").innerHTML = text;
}
else{
document.getElementById("coord").innerHTML = "";
}
if ( oldCoordX > event.pageX ){
xFLIP = 1;
//d.classList.add("Mright");
//d.classList.remove("Mleft");
}
else{
xFLIP = -1;
//d.classList.add("Mleft");
//d.classList.remove("Mright");
}
oldCoordX = event.pageX;
var growth = 1;
function loggo(val) {
return Math.log(val) / Math.log(growthLOG);
}
// don't scale until afterwards
if ( growthFactor * Math.log(eaten) >=1 ) {
growth = growthFactor * loggo(eaten);
}
d.style.transform = "scaleX(" + xFLIP + ") scale(" + growth + ")";
d.style.transition = mSpeed + "s ease-out";
//clog(fList);
}
})();
//////////////////////////
// End of main function //
//////////////////////////
// Background fishies
function otherFish(){
// random numbers
function randW(){
min = Math.ceil(50);
max = Math.floor(width - 50);
// The maximum is inclusive and the minimum is inclusive
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function randH(){
min = Math.ceil(50);
max = Math.floor(height - 50);
// The maximum is inclusive and the minimum is inclusive
return Math.floor(Math.random() * (max - min + 1)) + min;
}
// Has darker colors
//function getRandomColor() {
// var letters = 'FEDCBA9876543210';
// var color = '#';
// for (var i = 0; i < 6; i++) {
// //Base 16 :D
// color += letters[Math.floor(Math.random() * 16)];
// }
// return color;
//}
function getRandColor(brightness){
// Six levels of brightness from 0 to 5, 0 being the darkest
var rgb = [Math.random() * 256, Math.random() * 256, Math.random() * 256];
var mix = [brightness*51, brightness*51, brightness*51]; //51 => 255/5
var mixedrgb = [rgb[0] + mix[0], rgb[1] + mix[1], rgb[2] +
mix[2]].map(function(x){ return Math.round(x/2.0)});
return "rgb(" + mixedrgb.join(",") + ")";
}
var itm = document.getElementById("o_fish");
var e = itm.cloneNode(true);
e.style.position = "absolute";
e.style.display = "inline";
e.id = "o_fish-" + o_fish_count; // Give the fish a unique id
o_fish_list.push(e); // Add fish to list
o_fish_count++; // increment the id by 1
var child1 = e.children;
//clog(child1);
for (var i = 0; i < child1.length; i++) {
if (child1[i].tagName == "g") {
var child2 = child1[i].children;
//clog(child2);
for (var j = 0; j < child2.length; j++) {
if (child2[j].tagName == "path") {
var color = getRandColor(o_fish_brightness);
//clog(color);
child2[j].style.fill = color;
}
}
}
}
var holdRandW; // Was using this to debug
var oldCoordX;
e.style.transition = oSpeed + "s ease-out";
function moveFishy(){
holdRandW = randW();
e.style.left = holdRandW + "px";
e.style.top = randH() +'px';
//clog(holdRandW);
if ( holdRandW < oldCoordX ){
e.classList.add("Oright");
e.classList.remove("Oleft");
//e.setAttribute('class','Oright');
//clog(randH() + " | Oright");
}
else{
e.classList.add("Oleft");
e.classList.remove("Oright");
//e.setAttribute('class','Oleft');
//clog(randH() + " | Oleft");
}
setTimeout(moveFishy, 2000);
oldCoordX = holdRandW;
}
document.body.appendChild(e); // Add fish to the html
moveFishy();
if (o_fish_count == 2500){
//alert("Aren't you getting a bit crazy here...?");
}
}
////////////////////////////
// End of background fish //
////////////////////////////
function moreFish(){
//document.getElementById("FishIt").style.display = "none"; //Hide button
otherFish();
}
</script>
</head>
<body>
<img
id="Mfish"
class="Mleft"
src="data:image/svg+xml;charset=UTF-8, %3Csvg xmlns='http://www.w3.org/2000/svg' id='Mfish' viewBox='0 0 15.870892 11.059746'%3E%3Cg transform='translate(-0.32264107,-285.34704)' id='Mfish-layer1'%3E%3Cpath id='Mfish-path' d='m 12.590442,294.97791 c -0.87312,-0.58043 -1.73126,-1.056 -1.90698,-1.05683 -0.17571,-8.4e-4 -0.8107108,0.36829 -1.4111088,0.82025 -0.755888,0.56902 -1.639909,0.84466 -2.874293,0.89622 -1.553455,0.0649 -1.990642,-0.0844 -3.400232,-1.16065 -2.71028989,-2.06946 -3.25563889,-5.23582 -1.238506,-7.1909 1.068351,-1.03549 1.352333,-1.12754 3.478548,-1.12754 1.887825,0 2.555142,0.16281 3.614844,0.88195 0.71479,0.48507 1.5147378,0.88194 1.7776678,0.88194 0.26293,0 1.31315,-0.56198 2.33382,-1.24884 1.25286,-0.84311 1.97186,-1.13276 2.21308,-0.89154 0.58592,0.58592 0.59236,8.52129 0.008,9.46052 -0.62745,1.00793 -0.68986,1.00156 -2.59452,-0.26458 z m -3.5277768,-2.47894 0.881945,-1.06668 1.9177418,1.23679 c 1.05475,0.68023 1.94896,1.20018 1.98714,1.15544 0.0382,-0.0447 -0.0113,-1.29718 -0.10999,-2.78322 l -0.17939,-2.70188 -1.10219,0.67209 c -1.50463,0.91748 -2.9117138,0.84748 -4.1651478,-0.20721 -0.850821,-0.71592 -1.428215,-0.88195 -3.067175,-0.88195 -2.255711,0 -2.865711,0.38905 -2.865711,1.82772 0,0.7536 0.205541,1.03265 0.886526,1.20356 0.487589,0.12238 1.101526,0.0441 1.364305,-0.17401 0.361246,-0.29981 0.587115,-0.26478 0.92605,0.14361 0.368589,0.44412 0.335835,0.66437 -0.184258,1.23907 -0.347892,0.38442 -0.885739,0.70399 -1.195216,0.71016 -0.456217,0.009 -0.429183,0.11445 0.142871,0.55678 1.142249,0.88323 3.671572,0.38917 4.762499,-0.93027 z m -4.543654,-2.93796 c -0.307422,-0.37042 -0.287644,-0.58323 0.08278,-0.89065 0.370421,-0.30742 0.583224,-0.28764 0.890645,0.0828 0.307422,0.37042 0.287644,0.58322 -0.08278,0.89064 -0.37042,0.30743 -0.583223,0.28765 -0.890644,-0.0828 z' /%3E%3C/g%3E%3C/svg%3E"
>
<!-- inline svg of background fish for easy JS manipulation -->
<svg
id="o_fish"
viewBox="0 0 15.870892 11.059746">
<g
transform="translate(-0.32264107,-285.34704)"
id="o_fish-layer1">
<path
id="o_fish-path"
d="m 12.590442,294.97791 c -0.87312,-0.58043 -1.73126,-1.056 -1.90698,-1.05683 -0.17571,-8.4e-4 -0.8107108,0.36829 -1.4111088,0.82025 -0.755888,0.56902 -1.639909,0.84466 -2.874293,0.89622 -1.553455,0.0649 -1.990642,-0.0844 -3.400232,-1.16065 -2.71028989,-2.06946 -3.25563889,-5.23582 -1.238506,-7.1909 1.068351,-1.03549 1.352333,-1.12754 3.478548,-1.12754 1.887825,0 2.555142,0.16281 3.614844,0.88195 0.71479,0.48507 1.5147378,0.88194 1.7776678,0.88194 0.26293,0 1.31315,-0.56198 2.33382,-1.24884 1.25286,-0.84311 1.97186,-1.13276 2.21308,-0.89154 0.58592,0.58592 0.59236,8.52129 0.008,9.46052 -0.62745,1.00793 -0.68986,1.00156 -2.59452,-0.26458 z m -3.5277768,-2.47894 0.881945,-1.06668 1.9177418,1.23679 c 1.05475,0.68023 1.94896,1.20018 1.98714,1.15544 0.0382,-0.0447 -0.0113,-1.29718 -0.10999,-2.78322 l -0.17939,-2.70188 -1.10219,0.67209 c -1.50463,0.91748 -2.9117138,0.84748 -4.1651478,-0.20721 -0.850821,-0.71592 -1.428215,-0.88195 -3.067175,-0.88195 -2.255711,0 -2.865711,0.38905 -2.865711,1.82772 0,0.7536 0.205541,1.03265 0.886526,1.20356 0.487589,0.12238 1.101526,0.0441 1.364305,-0.17401 0.361246,-0.29981 0.587115,-0.26478 0.92605,0.14361 0.368589,0.44412 0.335835,0.66437 -0.184258,1.23907 -0.347892,0.38442 -0.885739,0.70399 -1.195216,0.71016 -0.456217,0.009 -0.429183,0.11445 0.142871,0.55678 1.142249,0.88323 3.671572,0.38917 4.762499,-0.93027 z m -4.543654,-2.93796 c -0.307422,-0.37042 -0.287644,-0.58323 0.08278,-0.89065 0.370421,-0.30742 0.583224,-0.28764 0.890645,0.0828 0.307422,0.37042 0.287644,0.58322 -0.08278,0.89064 -0.37042,0.30743 -0.583223,0.28765 -0.890644,-0.0828 z"
/>
</g>
</svg>
<div id="coord"></div>
<div id="eaten"></div>
<div id="darkToggle">
<input id="toggleBox0" type="checkbox" onChange="darkThis(this)"><label for="toggleBox0">Dark Mode</label><br>
<input id="toggleBox1" type="checkbox" onChange="constaSpawn(this)"><label for="toggleBox1">ConstaSpawn</label>
</div>
<button id="FishIt" onclick="moreFish();">Spawn More Fish</button>
<!-- Script for checkboxes -->
<script type="text/javascript">
// Dark mode stuff
var colorToggle = document.getElementById("toggleBox");
var child1 = document.body.childNodes;
// Helper function for searching and setting colors
function recurseDark(child){
for (var i = 0; i < child.length; i++) {
if ( child[i].tagName != null ){
child[i].classList.toggle('darken');
recurseDark(child[i]);
}
}
}
function darkThis(_this) {
// Set bg before everything else
if (_this.checked){ document.body.style.background = "#313F48" }
else { document.body.style.background = "#A8DBFB" }
// Recursively search and change colors
recurseDark(child1);
}
// Constantly Spawn
var constaSawnFish;
function constaSpawn(_this) {
if (_this.checked) {
constaSawnFish = setInterval(moreFish, 1500);
}
else {
clearInterval(constaSawnFish);
}
}
</script>
</body>
</html>