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App.java
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package com.iluwatar.stepbuilder;
/**
* Step Builder Pattern
*
* <p>
* <b>Intent</b> <br/>
* An extension of the Builder pattern that fully guides the user through the creation of the object
* with no chances of confusion. <br/>
* The user experience will be much more improved by the fact that he will only see the next step
* methods available, NO build method until is the right time to build the object.
*
* <p>
* <b>Implementation</b> </br>
* <ul>
* The concept is simple:
*
* <li>Write creational steps inner classes or interfaces where each method knows what can be
* displayed next.</li>
*
* <li>Implement all your steps interfaces in an inner static class.</li>
*
* <li>Last step is the BuildStep, in charge of creating the object you need to build.</li>
* </ul>
*
* <p>
* <b>Applicability</b> <br/>
* Use the Step Builder pattern when the algorithm for creating a complex object should be
* independent of the parts that make up the object and how they're assembled the construction
* process must allow different representations for the object that's constructed when in the
* process of constructing the order is important.
* <p>
* http://rdafbn.blogspot.co.uk/2012/07/step-builder-pattern_28.html
*/
public class App {
/**
* Program entry point
*
* @param args command line args
*/
public static void main(String[] args) {
Character warrior =
CharacterStepBuilder.newBuilder().name("Amberjill").fighterClass("Paladin")
.withWeapon("Sword").noAbilities().build();
System.out.println(warrior);
Character mage =
CharacterStepBuilder.newBuilder().name("Riobard").wizardClass("Sorcerer")
.withSpell("Fireball").withAbility("Fire Aura").withAbility("Teleport")
.noMoreAbilities().build();
System.out.println(mage);
Character thief =
CharacterStepBuilder.newBuilder().name("Desmond").fighterClass("Rogue").noWeapon().build();
System.out.println(thief);
}
}