import pygame pygame.init() white = (255,255,255) black = (0,0,0) red = (255,0,0) green = (0,255,0) blue = (0,0,255) gameDisplay = pygame.display.set_mode((800,600)) gameDisplay.fill(blue) Pix = pygame.PixelArray(gameDisplay) Pix[10][10] = green pygame.draw.line(gameDisplay, red, (200,300), (500,500),5) pygame.draw.circle(gameDisplay, red, (200,200), 100) pygame.draw.rect(gameDisplay, green,(150,150,200,100)) pygame.draw.polygon(gameDisplay, white, ((140,5),(200,16),(88,333),(600,222),(555,222))) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() pygame.display.update()