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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{E2B0C358-6CC5-4D15-AD73-41730FBF5530}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ServiceStack.Text.XBox360</RootNamespace>
<AssemblyName>ServiceStack.Text.XBox360</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Xbox 360</XnaPlatform>
<XnaProfile>HiDef</XnaProfile>
<XnaCrossPlatformGroupID>0ed135ea-1216-457e-bc3e-9a191a60dafa</XnaCrossPlatformGroupID>
<XnaOutputType>Library</XnaOutputType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Xbox 360\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<XnaCompressContent>true</XnaCompressContent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Xbox 360\Release</OutputPath>
<DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<UseVSHostingProcess>false</UseVSHostingProcess>
<XnaCompressContent>true</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework" />
<Reference Include="Microsoft.Xna.Framework.Game" />
<Reference Include="Microsoft.Xna.Framework.Graphics" />
<Reference Include="Microsoft.Xna.Framework.GamerServices" />
<Reference Include="Microsoft.Xna.Framework.Xact" />
<Reference Include="Microsoft.Xna.Framework.Video" />
<Reference Include="Microsoft.Xna.Framework.Avatar" />
<Reference Include="Microsoft.Xna.Framework.Net" />
<Reference Include="Microsoft.Xna.Framework.Storage" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="System.Net" />
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyUtils.cs" />
<Compile Include="CsvConfig.cs" />
<Compile Include="JsConfig.cs" />
<Compile Include="Common\DeserializeSpecializedCollections.cs" />
<Compile Include="Common\JsReader.cs" />
<Compile Include="Common\JsState.cs" />
<Compile Include="CsvSerializer.cs" />
<Compile Include="CsvWriter.cs" />
<Compile Include="ITracer.cs" />
<Compile Include="JsonObject.cs" />
<Compile Include="JsonSerializer.Generic.cs" />
<Compile Include="Json\JsonTypeSerializer.cs" />
<Compile Include="Jsv\JsvDeserializeType.cs" />
<Compile Include="Controller\CommandProcessor.cs" />
<Compile Include="Controller\PathInfo.cs" />
<Compile Include="JsonSerializer.cs" />
<Compile Include="CsvStreamExtensions.cs" />
<Compile Include="DateTimeExtensions.cs" />
<Compile Include="Env.cs" />
<Compile Include="ITypeSerializer.Generic.cs" />
<Compile Include="Json\JsonUtils.cs" />
<Compile Include="Json\JsonWriter.Generic.cs" />
<Compile Include="Common\JsWriter.cs" />
<Compile Include="Json\JsonReader.Generic.cs" />
<Compile Include="QueryStringSerializer.cs" />
<Compile Include="JsvFormatter.cs" />
<Compile Include="Common\DateTimeSerializer.cs" />
<Compile Include="Common\ITypeSerializer.cs" />
<Compile Include="Jsv\JsvReader.Generic.cs" />
<Compile Include="Jsv\JsvSerializer.Generic.cs" />
<Compile Include="Jsv\JsvWriter.Generic.cs" />
<Compile Include="Common\DeserializeArray.cs" />
<Compile Include="Common\DeserializeBuiltin.cs" />
<Compile Include="Common\DeserializeCollection.cs" />
<Compile Include="Common\DeserializeDictionary.cs" />
<Compile Include="Common\DeserializeListWithElements.cs" />
<Compile Include="Common\ParseUtils.cs" />
<Compile Include="Common\StaticParseMethod.cs" />
<Compile Include="Common\DeserializeTypeUtils.cs" />
<Compile Include="Common\DeserializeType.cs" />
<Compile Include="Common\JsDelegates.cs" />
<Compile Include="ListExtensions.cs" />
<Compile Include="MapExtensions.cs" />
<Compile Include="Reflection\StaticAccessors.cs" />
<Compile Include="Jsv\JsvTypeSerializer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Common\WriteDictionary.cs" />
<Compile Include="Common\WriteLists.cs" />
<Compile Include="StreamExtensions.cs" />
<Compile Include="StringExtensions.cs" />
<Compile Include="Support\AssemblyTypeDefinition.cs" />
<Compile Include="Support\DoubleConverter.cs" />
<Compile Include="Support\TypePair.cs" />
<Compile Include="Tracer.cs" />
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<Compile Include="TypeConfig.cs" />
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<Compile Include="ReflectionExtensions.cs" />
<Compile Include="TextExtensions.cs" />
<Compile Include="TypeSerializer.Generic.cs" />
<Compile Include="XmlSerializer.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>