package com.thenewboston.buckyblaster; import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; public class MyGdxGame extends ApplicationAdapter { private SpriteBatch batch; @Override public void create () { batch = new SpriteBatch(); } @Override public void dispose() { batch.dispose(); } @Override public void render () { Gdx.gl.glClearColor(1,1,1,1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); batch.end(); } }