using Unity.Entities; using Unity.NetCode; namespace Samples.HelloNetcode { [WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation | WorldSystemFilterFlags.ServerSimulation)] public partial class HelloNetcodeSystemGroup : ComponentSystemGroup {} [WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.ClientSimulation)] [UpdateInGroup(typeof(GhostInputSystemGroup))] public partial class HelloNetcodeInputSystemGroup : ComponentSystemGroup {} [UpdateInGroup(typeof(PredictedSimulationSystemGroup))] public partial class HelloNetcodePredictedSystemGroup : ComponentSystemGroup {} }