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/*
🌟 APP: Fighting Game
Create an updateGame() function that will update the DOM with the state of the game 👇
========================================
- updateGame()
These are the 2 classes you must create and their methods 👇
========================================
class Player {
- strike()
- heal()
}
class Game {
- play()
- checkIsOver()
- declareWinner()
- reset()
}
These functions are hard coded in the HTML. So, you can't change their names.
These are all the DIV ID's you're gonna need access to 👇
========================================================
#1 ID 👉 'play' = Button to run simulation
#2 ID 👉 'result' = Div that holds the winner of the match
#3 ID 👉 'p1Health' = Div that holds player 1's health
#4 ID 👉 'p2Health' = Div that holds player 2's health
*/
// ** Grabs elements from the DOM and stores them into variables **
let playButton = document.getElementById('play')
let resultDiv = document.getElementById('result')
let p1HealthDiv = document.getElementById('p1Health')
let p2HealthDiv = document.getElementById('p2Health')
// ** Check if either players health is 0 and if it is, then update isOver to true **
const updateGame = (p1,p2,p1HealthDiv,p2HealthDiv, gameState) => {
// Update the DOM with the latest health of players
console.log(p1.health, p1, "👈👈👈👈")
p1HealthDiv.innerText = p1.health
p2HealthDiv.innerText = p2.health
if (p1.health <= 0 || p2.health <= 0) {
game.isOver = true;
gameState = game.isOver
result.innerText = game.declareWinner(game.isOver,p1,p2)
return gameState
}
}
// ** Create the Player class which can create a player with all it's attributes and methods **
// qazi = Player('Qazi', 100, 7)
// qazi.name 👉 'Qazi'
// qazi.health 👉 100
// qazi.attackDmg 👉 7
class Player {
constructor(name, health, attackDamage) {
this.name = name;
this.health = health;
this.attackDmg = attackDamage;
}
// ** Attack an enemy with a random number from 0 to YOUR attackDmg bonus **
strike (player, enemy, attackDmg) {
let damageAmount = Math.ceil(Math.random() * attackDmg)
enemy.health -= damageAmount
updateGame(p1,p2,p1HealthDiv,p2HealthDiv,gameState)
return `${player.name} attacks ${enemy.name} for ${damageAmount}`
}
// ** Heal the player for random number from 1 to 5 **
heal (player) {
let hpAmount = Math.ceil(Math.random() * 5)
player.health += hpAmount
updateGame(p1,p2,p1HealthDiv,p2HealthDiv,gameState)
return `${player.name} heals for ${hpAmount} + HP!`
}
}
// ** Create the Game class with all it's attributes and methods to run a match **
class Game {
constructor(p1HealthDiv,p2HealthDiv) {
this.isOver = false;
this.p1HealthDiv = p1HealthDiv
this.p2HealthDiv = p2HealthDiv
}
// ** If the game is over and a player has 0 health declare the winner! **
declareWinner(isOver,p1, p2) {
let message
if (isOver == true && p1.health <= 0) {
message = `${p2.name} WINS!`;
}
else if(isOver == true && p2.health <= 0) {
message = `${p1.name} WINS!`
}
console.log(isOver,message, "🧑🚀🧑🚀🧑🚀🧑🚀", p2.health, p1.health)
return message
}
// ** Reset the players health back to it's original state and isOver to FALSE **
reset(p1,p2) {
p1.health = 100
p2.health = 100
this.isOver = false
resultDiv.innerText = ''
updateGame(p1,p2,p1HealthDiv,p2HealthDiv)
}
// ** Simulates the whole match untill one player runs out of health **
play(p1, p2) {
this.reset(p1,p2);
// Make sure the players take turns untill isOver is TRUE
while (!this.isOver) {
p1.strike(p1,p2, p1.attackDmg)
p2.heal(p2)
p2.strike(p2,p1, p2.attackDmg);
p1.heal(p1)
updateGame(p1,p2,p1HealthDiv,p2HealthDiv);
}
// Once isOver is TRUE run the declareWinner() method
return this.declareWinner(this.isOver,player1,player2);
}
}
// ** Create 2 players using the player class **
let player1 = new Player('Lance', 100, 15)
let player2 = new Player('Qazi', 100, 15)
// ** Save original Player Data **
let p1 = player1
let p2 = player2
// ** Create the game object from the Game class **
let game = new Game(p1HealthDiv,p2HealthDiv);
// ** Save original Game Data **
let gameState = game.isOver
// ** Add a click listener to the simulate button that runs the play() method on click and pass in the players **
play.onclick = () => result.innerText = game.play(player1,player2);
// ** BONUS **
// Add functionality where players can press a button to attack OR heal
// ** Player 1 Controls **
document.addEventListener('keydown', function(e) {
if (e.key == "q" && player2.health > 0 ){
player1.strike(player1, player2, player1.attackDmg)
document.getElementById('p1attack').play();
}
});
document.addEventListener('keydown', function(e) {
if (e.key == "a" && player2.health > 0 ){
player1.heal(player1)
document.getElementById('p1heal').play();
}
});
// ** Player 2 Controls **
document.addEventListener('keydown', function(e) {
if (e.key == "p" && player1.health > 0){
player2.strike(player2, player1, player2.attackDmg)
document.getElementById('p2attack').play();
}
});
document.addEventListener('keydown', function(e) {
if (e.key == "l" && player2.health > 0 ){
player2.heal(player2)
document.getElementById('p2heal').play();
}
});