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Copy pathBackendSurfaceMutableStateTest.cpp
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197 lines (154 loc) · 9.31 KB
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/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/Test.h"
#ifdef SK_VULKAN
#include "include/core/SkAlphaType.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkColorType.h"
#include "include/core/SkImage.h"
#include "include/core/SkRefCnt.h"
#include "include/gpu/GpuTypes.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrDirectContext.h"
#include "include/gpu/GrTypes.h"
#include "include/gpu/MutableTextureState.h"
#include "include/gpu/vk/GrVkTypes.h"
#include "src/gpu/ganesh/GrDirectContextPriv.h"
#include "src/gpu/ganesh/GrSurfaceProxy.h"
#include "src/gpu/ganesh/GrTextureProxy.h"
#include "src/gpu/ganesh/vk/GrVkCaps.h"
#include "src/gpu/ganesh/vk/GrVkGpu.h"
#include "src/gpu/ganesh/vk/GrVkImage.h"
#include "src/gpu/ganesh/vk/GrVkTexture.h"
#include "tests/CtsEnforcement.h"
#include "tools/gpu/ProxyUtils.h"
#include <vulkan/vulkan_core.h>
#include <cstdint>
class GrTexture;
struct GrContextOptions;
DEF_GANESH_TEST_FOR_VULKAN_CONTEXT(VkBackendSurfaceMutableStateTest,
reporter,
ctxInfo,
CtsEnforcement::kApiLevel_T) {
auto dContext = ctxInfo.directContext();
GrBackendFormat format = GrBackendFormat::MakeVk(VK_FORMAT_R8G8B8A8_UNORM);
GrBackendTexture backendTex = dContext->createBackendTexture(
32, 32, format, GrMipmapped::kNo, GrRenderable::kNo, GrProtected::kNo);
REPORTER_ASSERT(reporter, backendTex.isValid());
GrVkImageInfo info;
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
VkImageLayout initLayout = info.fImageLayout;
uint32_t initQueue = info.fCurrentQueueFamily;
skgpu::MutableTextureState initState(initLayout, initQueue);
// Verify that setting that state via a copy of a backendTexture is reflected in all the
// backendTextures.
GrBackendTexture backendTexCopy = backendTex;
REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily);
skgpu::MutableTextureState newState(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED);
backendTexCopy.setMutableState(newState);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily);
REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily);
// Setting back to the init state since we didn't actually change it
backendTex.setMutableState(initState);
sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(dContext, backendTex,
kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType,
kPremul_SkAlphaType, nullptr);
GrSurfaceProxy* proxy = sk_gpu_test::GetTextureImageProxy(wrappedImage.get(), dContext);
REPORTER_ASSERT(reporter, proxy);
REPORTER_ASSERT(reporter, proxy->isInstantiated());
GrTexture* texture = proxy->peekTexture();
REPORTER_ASSERT(reporter, texture);
// Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture
GrVkImage* vkTexture = static_cast<GrVkTexture*>(texture)->textureImage();
REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout());
REPORTER_ASSERT(reporter, initQueue == vkTexture->currentQueueFamilyIndex());
vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily);
GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false);
REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout);
REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily);
// Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture
backendTexImage.setMutableState(newState);
REPORTER_ASSERT(reporter,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == vkTexture->currentLayout());
REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily);
vkTexture->setQueueFamilyIndex(initQueue);
vkTexture->updateImageLayout(initLayout);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily);
REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily);
REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, initLayout == info.fImageLayout);
REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily);
// Test using the setBackendTextureStateAPI. Unlike the previous test this will actually add
// real transitions to the image so we need to be careful about doing actual valid transitions.
GrVkGpu* gpu = static_cast<GrVkGpu*>(dContext->priv().getGpu());
skgpu::MutableTextureState previousState;
dContext->setBackendTextureState(backendTex, newState, &previousState);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily);
REPORTER_ASSERT(reporter, previousState.isValid());
REPORTER_ASSERT(reporter, previousState.backend() == skgpu::BackendApi::kVulkan);
REPORTER_ASSERT(reporter, previousState.getVkImageLayout() == initLayout);
REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == initQueue);
// Make sure passing in VK_IMAGE_LAYOUT_UNDEFINED does not change the layout
skgpu::MutableTextureState noopState(VK_IMAGE_LAYOUT_UNDEFINED, VK_QUEUE_FAMILY_IGNORED);
dContext->setBackendTextureState(backendTex, noopState, &previousState);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout);
REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily);
REPORTER_ASSERT(reporter, previousState.isValid());
REPORTER_ASSERT(reporter, previousState.backend() == skgpu::BackendApi::kVulkan);
REPORTER_ASSERT(reporter,
previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == gpu->queueIndex());
// To test queue transitions, we don't have any other valid queue available so instead we try
// to transition to external queue.
if (gpu->vkCaps().supportsExternalMemory()) {
skgpu::MutableTextureState externalState(VK_IMAGE_LAYOUT_GENERAL, VK_QUEUE_FAMILY_EXTERNAL);
dContext->setBackendTextureState(backendTex, externalState, &previousState);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_GENERAL == info.fImageLayout);
REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_EXTERNAL == info.fCurrentQueueFamily);
REPORTER_ASSERT(reporter, previousState.isValid());
REPORTER_ASSERT(reporter, previousState.backend() == skgpu::BackendApi::kVulkan);
REPORTER_ASSERT(reporter,
previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == gpu->queueIndex());
dContext->submit();
// Go back to the initial queue. Also we should stay in VK_IMAGE_LAYOUT_GENERAL since we
// are passing in VK_IMAGE_LAYOUT_UNDEFINED
skgpu::MutableTextureState externalState2(VK_IMAGE_LAYOUT_UNDEFINED, initQueue);
dContext->setBackendTextureState(backendTex, externalState2, &previousState);
REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info));
REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_GENERAL == info.fImageLayout);
REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily);
REPORTER_ASSERT(reporter, previousState.isValid());
REPORTER_ASSERT(reporter, previousState.backend() == skgpu::BackendApi::kVulkan);
REPORTER_ASSERT(reporter, previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_GENERAL);
REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == VK_QUEUE_FAMILY_EXTERNAL);
}
// We must submit this work before we try to delete the backend texture.
dContext->submit(true);
dContext->deleteBackendTexture(backendTex);
}
#endif